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Controllermate two button one action
Controllermate two button one action




controllermate two button one action

I have mine set to 0.20 which is just enough time for the focus to return to Resolve once the XKeyButton1 app is finished executing. Below that block you need a Delay Block with Allow Delay To Continue checked. In the properties of this block navigate to the XKeyButton1 app you created, and set the output to be on when it is running. In ControllerMate replace any instance of XKey Button#1 with the Application Building Block under the extra menu. This flash will either be really annoying for you or a helpful indicator that you have indeed fully depressed the somewhat spongy Stream Deck button. Now when you press the key in Resolve the menu bar will flash momentarily as the focus switches to the XKeyButton1 app and back to Resolve. In Stream Deck select the action System:Open and navigate to the newly created app. Save the file as XKeyButton1, and select File Format > Application as the type. The application has to do something to run and exit without errors so on the first line I wrote:.

controllermate two button one action controllermate two button one action

When you press the button on the StreamDeck, it momentarily switches focus from Resolve to the XKeyButton1.app, which executes the ControllerMate Command. In ControllerMate, replace any instance of XKey Button#1 with the Application Building Block under the extra menu which I point to the XKeyButton1 app I Use this to open an app I created in AppleScript called XKeyButton1. *It’s a workaround, has a slight lag which means you loose the ability to have double tap and press and hold functions like I do on my XKeys, but it you already have an XKeys programmed with complex commands on ControllerMate and want to make the switch to the GUI goodness of Stream Deck then you may want to try this. As the title suggest - I have Stream Deck working* with ControllerMate on my Mac.






Controllermate two button one action